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Post by Bravo 1 on Jul 5, 2004 10:01:22 GMT -5
No, for that you'd need a shamrock hat! ;D ..but actually I think that dress's hue could easily be modified to make blue, red and other colored versions...one for each holiday! ...it's very nice, but you will now have to worry about being killed for your outfit! :laugh4:
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Post by Calislahn on Jul 5, 2004 10:50:52 GMT -5
Got the files Catylyrn thanks Hmmmm i wonder what i look like in green
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Post by Bravo 1 on Jul 5, 2004 10:54:29 GMT -5
...like this:
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Post by Catylyrn on Jul 5, 2004 11:32:47 GMT -5
I've found wonderful inspiration on those illuminations from old manuscripts published by the french national library : www.bnf.fr/enluminures/manuscrits/manuscrit.htmI think the pattern on the silver-gray parts of the outfit were originally a red-and-gold pattern I drew from one of the pictures there. The textures can be recolored or modified pretty easily indeed as I've kept the layered source files, but I think that even recolored, a clone of the same outfit in the same mod would be noticed ? Killed for my outfit ? Err... Guess I'll include it in one of the series of clothes I'm planning to release someday. A NPC luxury clothes merchant in the Hall of the Great Council of Ebonheart. Some Bethesda meshes retextures, and lots of toying around with that close-fitting long dress mesh Niero made. If he made one that also covers the shoulders and arms that would be even more fun While I'd like to make more complete mods and have some ideas I'd definitely love to see realized, but people with ideas aren't scarce and at the moment I can't script or do dialogue. And the people who can, well I'm afraid there aren't so many of them and they must all be busy with their own pet projects or recruited into some of the ongoing major ones.
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Post by Bravo 1 on Jul 5, 2004 11:33:59 GMT -5
No, I mean the player might kill you char in M@HK for the outfit... ;D
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Post by Catylyrn on Jul 5, 2004 11:35:37 GMT -5
No, I mean the player might kill you char in M@HK for the outfit... ;D Well that was why I was contemplating publishing it in a mod that would allow them to obtain it in a civilized way ;D
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Post by motoki on Jul 5, 2004 11:49:26 GMT -5
Since my character is supposed to be a merchant, I suppose I could have him sell the various items people are wearing in M@HK to remove temptation to 'kill people for their sneakers' (actually I made a pair of sneakers for MW lol). Or we could script in some nasty ways for them not or maybe people very high level and give them lots of spells. We'll have to look into that.
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Post by Bravo 1 on Jul 5, 2004 11:56:14 GMT -5
...oh, I know...make it that when you smack a cast member the imperial march plays and comes with many ... ...or we could just have a ninja guar...
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Post by Catylyrn on Jul 5, 2004 13:18:52 GMT -5
Since my character is supposed to be a merchant, I suppose I could have him sell the various items people are wearing in M@HK to remove temptation to 'kill people for their sneakers'. Or we could script in some nasty ways for them not or maybe people very high level and give them lots of spells. We'll have to look into that. Yeah an in-mod merchant would be even better. I'm not sure the "platoon of guards teleporting in" or giving the characters high stats would be enough to keep off the variety of players who spend their games chain-killing Ordinators and High Ordinators ;D
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Post by HeWhoWatches on Jul 5, 2004 13:45:22 GMT -5
I'm sure I read about a method of making NPCs unkillable.. I just can't remember where... maybe it was something to do with Vivec. Maybe not. If it were possible, it'd be a good idea to make all characters invincible - or at least have a script like the 'doomed world' one when you kill an important character in the main MW quest. I mean, it's a mystery mod, right? If people start killing the NPCs, they can't solve the mystery can they? (or can they..?) I bet you already thought about this... just too many pages to browse through though.
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Post by Calislahn on Jul 5, 2004 13:47:43 GMT -5
Vorwoda did write an invincible script, he was going to let me have it for you ;D
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Post by Mebyon on Jul 5, 2004 13:52:14 GMT -5
That link you posted Catylyrn, is great. Not so much for the pictures themselves but the decoration around the pictures. Thanks for that resource.
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Post by HeWhoWatches on Jul 5, 2004 13:54:44 GMT -5
I wasn't sure I was in it! ;D Well, you've made my day! If it's not any trouble, could you give me a little info on it (by pm or in private forum if it ruins any surprises).
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Post by Calislahn on Jul 5, 2004 13:55:41 GMT -5
I'll fill you in
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Turjan
M@HK Core Team
Posts: 129
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Post by Turjan on Jul 5, 2004 13:56:27 GMT -5
I made quite a lot of the characters in my island mod invulnerable - thing was though it generally involved making them a separate race and imbuing them with a permanent regenerate health ability. The Turjan in that mod was killable though - I did that on purpose because he had a mightily magical electric staff I knew the player would grab...and that I'd attached a more powerful version of the "ouch Wraithguard" script to just for fun Killing Turjan wasn't very productive though, seeing as he was the mod's quest lynchpin. btw I just love that Celtic knotwork belt on your robe Catylyrn - great stuff!
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