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Post by Bravo 1 on Mar 24, 2004 7:49:03 GMT -5
There are also invisible barriers in the CS, I don't remember their designation, but if you look in Sedya Neen, you will find that the start ship is surrounded by them so that you do not fall off of the boat...
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Post by Calislahn on Mar 24, 2004 8:02:30 GMT -5
They're the same thing, it's just a blue box nif, you can put any script you like on it and do all sorts of stuff.
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Post by Mebyon on Mar 24, 2004 12:41:44 GMT -5
Can somebody explain this Interior/Exterior cell idea please.
I *think* what you're saying is:
Create an interior cell. Place my huge pancake in it as a floor and then place houses and trees and stuff to make a new landscape.
Then go to an exterior cell and place the same pancake hovering up in the air. Then place a door somehere under said pancake to allow you to teleport 'up' to the land. You'd need a teleport 'down' door or somesuch to get 'off' the pancake.
Is that right?
First problem. No lyrical evening views over Pelagiad then?
Second. No chance of falling to your death? I was thinking of placing a really tricky cavern entrance on one of the steeper slopes!
Third. I quite fancied allowing people to levitate close enough to have a preview of what they were missing. Only to find that the levitate spell failed if you tried to get too close!
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Post by Calislahn on Mar 24, 2004 14:47:10 GMT -5
To do what you want i would say you need to do it all outside. There's too many limitations with the interior cell. As for the levitation you can put a get player distance script on the 'pancake' that disables levitation when you get near it. Won't that be a surprise Personally i think something other than a door to teleport up to it. An activate script on any object would do the trick, just set it to teleport you to the island then have another to send you back to earth. If it was me, which it isn't i know, i would use one of those large stone signposts like they have outside balmora, call it a 'portal stone' or something. You would need to enable levitation again so maybe add that to the island 'portal stone' for when you come down again.
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Post by Mebyon on Mar 24, 2004 14:58:43 GMT -5
Thanks for that Cali. I'm pressing on with the exterior cell though as I like the view from up there and it gives more opportunities to be a bit 'mankey' with the player! I thought Daedric looked good for the buildings? Another tranquil evening shot! BTW The ground looks very odd when you get there. As it's a 256 pixel square to cover the whole top I'm not surprised! I'll have to do something about it if I'm ever to think about handing out copies!
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Post by Calislahn on Mar 24, 2004 15:03:24 GMT -5
Those buildings look a bit spooky, maybe it's the haziness or maybe i have bad memories of daedric ruins
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Post by Mebyon on Mar 24, 2004 16:13:38 GMT -5
I'm all for spooky!
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Post by Tier on Mar 24, 2004 21:48:58 GMT -5
Mebyon, In the interior cell I wouldnt have the static invloved... it would be landscaped so that I could get the lakes and some mountainous areas. Thats the main reason I would use it. Using the blue box nif would be very helpful. The exterior would have the static in it that you could look up but not really do anything with. One of things with my continent is it would be too high up for any views in anycase Mebyon =)
Any ways around this would be great but I dont think it will work any other way.
Cali, some more pointers and explainations would be lovely.
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Post by Calislahn on Mar 25, 2004 3:00:20 GMT -5
I'm not 100% sure you can use the landscape editor indoors, i've never tried it myself. I might have a look later while i investigate Corky the guar for Bravo1.
If you can't you may have to just use statics then cover them with trees and stuff, you could always recolour a floor tile to look like mud.
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Post by Mebyon on Mar 25, 2004 13:43:33 GMT -5
I've just been to try and use landscape in an interior cell, No can do! There's no land mesh to work on, (but then we knew that anyway!), but you can't even apply texture to the land you haven't got! Similarly you can't apply landscape textures to static objects.
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Post by Calislahn on Mar 25, 2004 14:09:05 GMT -5
I didn't think so, there's only water indoors. What we need is an interior landscape tile set so you could build it as large as you like and have hill tiles and dip tiles, ragged edge ones and so on. Start of with a single idea and before you know it it's turned into a monster my ambitions are often bigger than my ability.
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Post by Mebyon on Mar 25, 2004 14:38:18 GMT -5
So it looks like we're stuck with a static and an exterior cell. OK. I liked the things that made possible anyway. Need some work on the ground texture. See what I mean?! I'll try a re-texturing of the top tonight. BTW Tier. It's really quite a big place. I'll see if I can get an overhead shot of it once I've done the texture to give you some scale.
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Post by Calislahn on Mar 25, 2004 14:45:11 GMT -5
Looks a bit like green jelly ;D I love the buildings though.
About the link i gave you earlier it appears it's lycos not you. If you don't visit the site you can't have the file, my fault for putting a direct link. Now i know why HWW said that the other day.
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Post by Mebyon on Mar 25, 2004 14:52:36 GMT -5
Lemon and Lime? My favourite!
I really like the Daedra buildings. I've put a load of towers all round the edge so you see them frowning down on you. Trouble is that it's so big you can't actually get a single view of it in a screenshot.
The Lycos site was not very helpful with it's messages! No worrys though!
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Post by Tier on Mar 25, 2004 21:36:57 GMT -5
So I cant add water to the static can I? No way I can use a box to add water? Heh. I guess this means Ill need to model up a huge static then... I dunno if I'm able to but Ill give it a try when I get a chance.
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