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Post by redwoodtreesprite on May 27, 2005 22:09:35 GMT -5
millinghordesman made them. They work with the BB2 mesh. Here's pics: InEditor img.photobucket.com/albums/v84/redwoodtreesprite/Races/FinsAndTails/FinsPic.jpgOn the race img.photobucket.com/albums/v84/redwoodtreesprite/Races/FinsAndTails/PicOfFinsOnRace.jpgI got the OK to retexture and use them on some races I've been wanting to make for a while, but they can't be opened in NIFTexture, and millinghordesman doesn't know how to fix them so they can be retextured. Here's all the files, including the max file: s7.yousendit.com/d.aspx?id=3KB46RDEERCO01QFUWQAGYP7P3Right now, the mesh uses the right knee slot. If there was a way for the mesh to also be physiqued to work as a permanent bodypart it would be very cool. And for just the backfin to work as a bodypart I'd also love to have them physiqued so the arm fins and back fin could be used separately. The back fin using the right knee slot, and whatever would be the best slot for the arm fins. If I get the Ok from millinghordesman, I would release all the fixed and rephysiqued parts as a modder resource as well. The more special bodyparts, the better.
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Post by Bravo 1 on May 27, 2005 22:18:08 GMT -5
They look very nice! I'm curious...how does the special particle thingie on the lower body work on the outer two pictures? Is that a particle effect applied as a groin...
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Post by redwoodtreesprite on May 27, 2005 22:21:30 GMT -5
I believe so. millinghordesman spent quite a bit of time getting as subtle of a blend between the torso and groin as was possible. Qarl did the water texture bit on the BB2 mesh a while back, and millinghordesman got creative with making a full transforming race with it. It's amazing what can be made when modders get an idea.
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