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Post by Bravo 1 on Dec 3, 2004 4:09:10 GMT -5
No...something else...seeeecret! Here: ...it's supposed to be x/ex_de_ship, just like the chargen one...
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Regan
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Post by Regan on Dec 3, 2004 4:23:00 GMT -5
Looks just fine to me, Bravo The importer does this with a few (too many) meshes. Milkshape gets all flustered if the mesh is too big so you'll have to select all and scale to 0.1 to edit it, then it's just a matter of rearranging the component parts. Not ideal I know but you sometimes have to suffer for your art ;D Don't forget to scale it up by 10 before you export it! Why not start with something simple like a crate?
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Post by Bravo 1 on Dec 3, 2004 4:26:25 GMT -5
I see...well, I've worked with MAX, so it's not a matter of skill...I *do* know the basics...thanks for the tip with the scale though!
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Post by Calislahn on Dec 3, 2004 4:28:03 GMT -5
Max occasionally splits things up as well if they are large, i opened a building once and the bits were all over the place You say it's inside out do you mean the faces are looking inwards instead of outwards? if so you might need to flip the normals although how you do it with milkshape i don't know Bet i can guess what this is going to be ;D
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Post by Bravo 1 on Dec 3, 2004 4:31:31 GMT -5
Betcha you can too...shhh! It's not my secret to give out really... ...gah, I've got two big meshes then, but this one is so messes up, with bits and pieces going through it...how am I supposed to extract that mast and the keel out of the middle of that thing. Cali, does MAX at least import this well (I could get my MAX over christmas and then import it there and convert it to something milkshape can open...and of course scale it)
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Post by Calislahn on Dec 3, 2004 4:38:40 GMT -5
It might do, i had no trouble when i looked at the BM house meshes, the one that got all screwy when i imported was a custom mesh not a bethesda one. I think if we carry on this topic it might be an idea to do it in the tutorial section where the max stuff is rather than clogging Redwoodtreesprites thread with it
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Regan
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Post by Regan on Dec 3, 2004 4:43:58 GMT -5
Bravo, to select different groups easily, go to >edit>select none then on the right hand side click on the 'groups' tab and go through the list, clicking select on and off until you get the correct part. Alternatively, click on the 'model' tab, click the 'select' button and under select options, click 'group' . P.S. All this is in the help file which I'm sure you downloaded P.P.S. I didn't mean to question your modelling skills, Bravo. Sorry about that
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Post by Bravo 1 on Dec 3, 2004 4:51:26 GMT -5
That's ok Regan, it's not like I mentioned anything about MAX/did anything mentionable...though I *did* know my way around it two months ago... Anyway, can't MOVE posts with this software (soon...soon...maybe), but I've started a new thread for this... Sorry redwood!
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Post by motoki on Dec 3, 2004 8:13:22 GMT -5
Milkshape is very useful as it can import and export lots of formats. This nif plugin wasn't around when I was modding, so I just exported to 3DS and imported the 3DS into Max. If your model doesn't have any animations or modifiers Bravo you might try that and see how the 3DS imports into Max.
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