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Post by Tier on Mar 18, 2004 0:37:04 GMT -5
Looked through the posts more closely... Isnt the first book of his dark materials "the golden compass"?
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Post by Tier on Mar 18, 2004 1:09:09 GMT -5
Been looking thru that pdf... It seems to geared towards morrowind for me at the moment. Im gonna try to keep on going thru the tutorials that come with Max.
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Post by Mebyon on Mar 18, 2004 6:47:13 GMT -5
I checked on Amazon about that Pullman book. You're absolutely right! Here's what one person said who bought it........
"BEWARE BEWARE
I love Philip Pulman books. So much so I had bought this one already except when I bought it it was called NORTHERN LIGHTS. Don't get cought out like I was. Amazon Post a warning this is Northern Lights"
Very odd for the same book to be brought out with two different titles!
As for the pdf tutorial. It SAYS it's for Morrowind but it's much more general purpose than that. Anyway, I found parts of it really useful.
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Post by Tier on Mar 18, 2004 18:19:39 GMT -5
heh Ill look thru it some more then =) Im more of a visual learner tho I think. As for the Pullman thing, its probably different countries names. For instance some books are called different things in diff countries. Movies too. American History X was called Generation Xtreme in France. Kinda silly name I think =)
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Post by Mebyon on Mar 18, 2004 19:30:59 GMT -5
Tutorials. I dunno, I found I needed to follow what was going on step-by-step. The videos are great but sometimes they just say 'and then swive the spriggot like this' and you just go 'Huh?' I think that they forget that the poor sod watching has never, knowingly, swived his spriggot, ever!
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Post by Tier on Mar 18, 2004 20:14:15 GMT -5
Hahaha, but at least with a video you can kinda see what the hell a spriggot is. Its not like spin the spriggot, its spin the spriggot and then they spin it on the vid. Thats better even if you dont know how to spin it cuz at least you know what it looks like when you do spin it and you can experiment.
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Post by Mebyon on Mar 18, 2004 20:36:45 GMT -5
Err, yes!
It's gone 1 AM. I'm off to bed, g'night all.
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Post by Calislahn on Mar 20, 2004 3:16:31 GMT -5
Click on the link below and it will take you to a pds post Neuman has put up about a vertex weighting tutorial he has done. www.psychodogstudios.net/forums/viewtopic.php?t=1403I know Mebyon said he doesn't go there much now so i thought i would let everybody else know about it in case they don't either.
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Post by Mebyon on Mar 20, 2004 11:52:28 GMT -5
Thanks for the tip-off Cali.
So you know what *I'll* be doing tonight!
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Post by Mebyon on Mar 20, 2004 19:43:42 GMT -5
What I actually did was import a staff and try to use just the head mesh as a starter for my Ipslore the Red staff.
Here's the problem. If you delete the staff part of the mesh you wind up with a hole, (like no face), on the bottom of the head. I've tried to work out how you fix this hole but failed every time. Anybody know how to do it?
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Post by Calislahn on Mar 21, 2004 5:23:12 GMT -5
In the drop down menu of the editable mesh thing you should see something called cap holes, that will fix it.
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Post by Mebyon on Mar 21, 2004 13:51:02 GMT -5
I tried that Cali. Here's what I'm trying to do: It's the staff called Hokidoki or something. Hang on, going to go and check..... OK close but no cigar! Imported from the TES CS CD, nif file called W_art_staff_hasedoki. It's a single mesh and the staff part is just 4 verticies extended down. If I delete the bottom 4 vertexes, (verticies, vertexes, whatever), I get what you see in the screen shot. What I'd like to do is to fill in the hole in his neck, add two vertexes to the long edges of the 'kite' that makes up his neck, change the shape of that face to more of a hexagon and then extrude out and bevel in to form a more cylindrical shaft for the staff. I've got some 'gold wire embedded in iron' textures already made but I can't move forward from here!
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Post by Calislahn on Mar 21, 2004 14:43:58 GMT -5
Don't want much do ya I'll be honest my brains a bit fuzzy right now from having my 'darling' niece and nephew here most of the day so this may be useless to you. Can't you make a small cylinder and then pull a vert up to attach to a vert on the existing one? I know what i mean but it's hard to explain in a coherent fashion right now. I can barely think at all at the moment but i just wondered if making a new object to attach might be easier than trying to alter the existing one. Sorry i'm not being very helpful am i, perhaps i should shut up
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Post by HeWhoWatches on Mar 21, 2004 15:16:02 GMT -5
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Post by Calislahn on Mar 21, 2004 15:19:56 GMT -5
Yes that's kind of what i meant, though not exactly oh i don't know But welding was definitely what i was thinking of.
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